MAYA 3D角色建模与动画必成攻略

MAYA 3D角色建模与动画必成攻略
作 者: 崔载振 杨俊娟
出版社: 中国青年出版社
丛编项: 3D设计与制作系列
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 卡漫软件
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作者简介

暂缺《MAYA 3D角色建模与动画必成攻略》作者简介

内容简介

本书由韩国著名MAYA专家崔载振先生精心编著,全书厚达800余页,全面介绍了从角色建模到角色动画的全过程。本书使用Step by Step的方式来讲述知识和技巧,使得读者的整个学习过程较为轻松。书中的技术重点包括:以细分面建模为主的多种建模方式;面向相片级真实性的贴图技巧;模仿人体肌肉动作的动画技巧;模仿人体肌肉动作的动画技巧;依据动画脚本制作角色动画的全过程。本书是MAYA 4角色建模与动画方面的权威之作,是初学者必备的学习手册,是中高级用户理想的进阶教材。

图书目录

1 Character Modeling

1. Polygon菜单

1-1 Create Polygon Tool

1-2 Append to Polygon Tool

1-3 Combine

1-4 Split Polygon Tool

1-5 Extrude Face

1-6 Extrude Edge

1-7 Merge Edge Tool

1-8 Split Vertex Tool

2. Subdivision Surface Menu

2-1 Polygons to Subdiv

2-2 Subdiv to Polygons

2-3 Full Crease and Partial Crease Edge/Vertex

2-4 Uncrease Edge/Vertex

2-5 Mirror

2-6 Attach

2-7 Match Topology

2-8 Clean Topology

2-9 Collapse Standard

2-10 Standard Mode and Polygon Proxy Mode

2-11 Convert Selection to Face

2-12 Refine Selected Components

2-13 Expand Selected Components

2-14 Component Display Level

2-15 Component Display Filter

2-16 Displaying Subdivision Surfaces Compornents

2-17 其他等级的细节表现

2-18 定义Subdivision Surface的Smooth值

3. Quick Start Tutorial

Chapter 2_Polygons,Subdivision Surface Mapping

1. Polygon Mapping

1-1 Assign Shader to Each Projection

1-2 Create UV

1-3 Editing UVS

2. Subdivision Surface Mapping

2-1 Planar Mapping

2-2 Automatic Mapping

2-3 Layout UVS

3. UV Texture Editor

3-1 UV Snapshot

3-2 Subdivis Menu

3-3 View

3-4 Select

3-5 Image

Chapter 3_Subdivision Surface Character Modeling

1. 制作脸的基本型

2. Subdivision Surface的UV Setting

2-1 Convert to Polygons

2-2 Cylindrical Mapping的使用

2-3 UV Editing

3. 把基本脸型变形, 进行面部建模

3-1 Import Image Plan

3-2 Editing Subdivision Surface Model

3-3 用于细节的分级

3-4 Mirror Copy and Attach

4. Hand Modeling

4-1 Modeling Hand

5. 其他建模

5-1 服装的建模

5-2 其他建模

Chapter 4_NURBS Modeling

1. 对基本菜单的理解

1-1 Curve Menu(Rebuild)

1-2 Surface Menu(Birail,Loft)

1-3 Rebuild Surface

1-4 Stitch Edge Tool

1-5 Global Stitch Tool

2. 放射型(One Patch) Modeling

2-1 Face Modeling

2-2 眼睛建模

2-3 耳朵建模

2-4 利用贴图调整表面之间的曲率

3. Multi Patch Modeling

3-1 Face Modeling

3-2 Body Modeling

Chapter 5_Facial Expression

1. Using Skeleton

2. Modeling Blend Shape

2-1 脸部的肌肉结构

2-2 牙齿建模的重要性

Chapter 6_Binding Character

1. Rigid Bind

1-1 Draw Skeleton

1-2 Bind Skin

1-3 使用Edit Membership Tool以及调节CV和point的Weight值

1-4 Flexor的使用

2. Smooth Bind II

2-1 Smooth Bind Options

2-2 Edit Smooth Skin

3. Smooth Bind Example

3-1 进行Bind的准备工作

3-2 Draw Skeleton

3-3 Binding Skin

3-4Editing Skin Weight

Chapter 7_Character Setup

1. Forward Kinematics and Inverse Kinematics

1-1 Forward Kinematics

1-2 Inverse Kinematics

1-3 Switching Forward and Inverse Kinematics

2. Advance Character Setup

2-1 Using Extra Joint

2-2 IK Spline Handle的使用

2-3 Using Constraint and Cluster

2-4 脸部表情的制作

2-5 Example Character Control

2-6 Surface Deformation Tip

Chapter 8_Nonlinear Animation

1. Understanding Character

1-1 Create Character Set

1-2 Create Subcharacter Set

1-3 Attribute Deitor

1-4 Add to Character Set

1-5 Remove From Character Set

1-6 Merge Character Set

1-7 Select Character Set

1-8 Select Character Set Members

1-9 Set Current Character Set

2. Trax Editor

2-1 制作片断

2-2 片断的操作

2-3 Pose的使用

2-4 片断的输出和导入

2-5 角色贴图的输出和编辑

3.Basic Tutorial

3-1 片断的制作和编辑

3-2 使用Pose的Facial Animation

Chapter 9_Render Utility&Mapping Technics

1. Maya的Map环境

1-1 Node和Shading Network

1-2 Hypershade的活用

1-3 Shader Attribute

2. 使用Render Utility的Shading Network工作

2-1 Bump2D和Bump3D

2-2 Sample Info

2-3 Condition

2-4 Reverse

2-5 Set Range and Clamp

2-6 Stencil Utility

2-7 2D,3D Placement

2-8 Contrast

2-9 Blend Colors

2-10 Surface Luminance

2-11 Gamma Correct

2-12 Luminance

2-13 HSV to RGB,RGB to HSY

2-14 其他General Utility

2-15 Switch

3. Face Mapping

3-1 Color Map

3-2 Bump Map

3-3Specular Map

4.Mapping Technic

5. 使用Texture Reference Object的Face Mapping

2 Deep Paint 3D And Texture Weapon

1. Interface Component

2. Menu(Pull Down Menu)

2-1 File Menu

2-2 Edit

2-3 Select

2-4 Filter Menu

2-5 View Menu

3. Palette

3-1 Tool Palette

3-2 Color Palette

3-3 Command Panel

4. Texture Paint

4-1 Preset Texture Paint

4-2 Texture Paint Controls

5. Texture Weapon

6. Tutorial

6-1 Subdivision Surface UV

6-2 把模型过渡到Deep Paint

6-3 利用照片Source进行贴图

7. Multi Patch Modeling工作

3 Making a Short Animation with Maya

Chapter 1_Modeling

1. Frog Modelling

1-1 设置Modeling Pose

1-2 Modeling Frog

2. Bee Modeling

2-1 Head Modeling

2-2 Eye Modeling

2-3 Body Modeling

2-4 胳膊, 腿的建模

Chapter 2_Character Setting

1. Frog Setup

1-1 Using In-Out Mesh

1-2 Draw Skeleton

1-3 Binding Skin

1-4 Working with Flexor

1-5 Using Cluster

2. 用于Animation的Frog Setup

2-1 使用补充关节来控制骨骼

2-2 IK Handle的使用

2-3 Constraint的使用

2-4 Making Tongue Animation

Chapter 2_Character Setting

1. Frog Setup

1-1 Using In-Out Mesh

1-2 Draw Skeleton

1-3 Binding Skin

1-4 Working with Flexor

1-5 Using Cluster

2. 用于Animation的Frog Setup

2-1 使用补充关节来控制骨骼

2-2 IK Handle的使用

2-3 Constraint的使用

2-4 Making Tongue Animation

3. Bee Setup

3-1 Making Blend Shape

3-2 Draw Skeleton

3-3 Binding Skin

3-4 Working with Flexor

3-5 Create Blend Shape

4. 用于动画制作的Bee Setup

4-1 IK Handle和补充关节的使用

4-2 约束(Constraint)的使用

4-3 Set Driven Key的活用

4-4 图层的活用

Chapter 3_Animating Frog

1. Frog Keyframing

1-1 树上的动作

Chapter 4_Rendering Frog

1. Frog Mapping

1-1 UV Setting

1-2 制作纹理

1-3 Shading Character

2. Bee Mapping

2-1 利用Fur制作绒毛

3. 利用Paint Effect制作树

3-1 Basic Works

3-2 Painting Brush

3-3 Editing Brush Stroke

3-4 Fog的使用

4. 树叶的贴图

5. Using Depth of Field