| 作 者: | 弗里曼 |
| 出版社: | 东南大学出版社 |
| 丛编项: | 东南大学出版社O'REILLY图书系列 |
| 版权说明: | 本书为出版图书,暂不支持在线阅读,请支持正版图书 |
| 标 签: | 建模 |
| ISBN | 出版时间 | 包装 | 开本 | 页数 | 字数 |
|---|---|---|---|---|---|
| 未知 | 暂无 | 暂无 | 未知 | 0 | 暂无 |
Table of Contents(summmary)
Intro
1 Welcome to Design Patterns:an introduction
2 Keping your Objects in the know:the Observer Pattern
3 Decorating Objects:the Decorator Pattern
4 Baking with OO goodness:the Factory Pattern
5 One of a Kind Objects:the Singleton Pattern
6 Encapsulating Invocation:the Command Pattern
7 Being Adaptive:the Adapter and Facade Patterns
8 Encapsulating Algorithms:the Template Method Pattern
9 Well-managed Collections:the Iterator and Composite Patterns
10 The State of Things:the State Pattern
11 Controlling Object Access:the Proxy Pattern
12 Patterns of Patterns:Compatterns
13 Patterns in the real World:Better Living with Patterns
14 Appendix:Leftover Patterns
Table of Contents(the real thing)
……
1 Welcome to Design Patterns
2 Keeping your Objects in the Know
3 Decorating Objects
4 Baking with OO Goodness
5 One of a Kind Objects
6 Encapsulating Invocation
7 Being Adaptive
8 Encapsulating Algorithms
9 Well-Managed Collections
10 The State of Things
11 Controlling Object Access
12 Patterns of Patterns
13 Patterns in the Real World
14 Appendix:Leftover Patterns
Bridge
Builder
Chain of Responsibility
Flyweight
Interpreter
Mediator
Memento
Prototype
Visitor