娱乐计算 - ICEC 2006 /会议录

娱乐计算 - ICEC 2006 /会议录
作 者: Richard Harper
出版社: 湖南文艺出版社
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作者简介

暂缺《娱乐计算 - ICEC 2006 /会议录》作者简介

内容简介

The LNCS series reports state-of-the-art results in computer science research,development,and education,at a high level and in both printed and electronicform.Enjoying tight cooperation with the R&D community,with numerous individuals,as well as with prestigious organizations and societies,LNCS has grown into the most comprehensive computer science resarch forum available.The scope of LNCS,including its subseries LNAI,spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields.The type of material publised traditionally includes.-proceedings(published in time for the respective conference)-post-proceedings(consisting of thoroughly revised final full papers)-research monographs(which may be basde on outstanding PhD work,research projects,technical reports,etc.).

图书目录

Session 1: Agents

Towards Bi-directional Dancing Interaction.

An Emotional Path Finding Mechanism for Augmented Reality Applications

Interacting with a Virtual Conductor

Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets

Session 2: Cultural and Psychological Metrics

 Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation

 Passive Interactivity, an Answer to Interactive Emotion

 Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives

 Experimental Approach for Human Perception Based Image Quality Assessment

Session 3: Transforming Broadcast Experience

 Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium

 Real-Time Monitoring System for TV Commercials Using Video Features

 Interactive Dramaturgy by Generating Acousmetre in a Virtual Environment

 Session 4: Culture, Place, Play

 Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents

 Kansei Mediated Entertainment

 Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games

Session 5: Display Technology

 Layered Multiple Displays for Immersive and Interactive Digital Contents

 Design and Implementation of a Fast Integral Image Rendering Method

 A Neural Classifier for Anomaly Detection in Magnetic Motion Capture

 Multichannel Distribution for Universal Multimedia Access in Home Media Gateways

Session 6: Authoring Tools 1

Session 7: Object Tracking

Session 8: Edutainment

Session 9: Network Games

Session 10: Authoring Tools 2

Posters

Author Index