工业设计专业英语(第3版)

工业设计专业英语(第3版)
作 者: 何人可
出版社: 北京理工大学出版社
丛编项:
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 科技英语
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作者简介

暂缺《工业设计专业英语(第3版)》作者简介

内容简介

《面向21世纪高等院校规划教材:工业设计专业英语(第3版)》保留了前两版的基本结构,去掉了原来的“环境设计”章节,新增了“服务设计”单元,并将原来的“图形设计”该为“视觉设计”,其他标题不变的章节也对70%以上的内容进行了更新。新的课文反映了工业设计专业的理论研究和实践在近年来的最新发展,主要添加了最新的用户体验、交互设计、系统设计、服务设计和可持续设计等方面的内容,介绍这些最新的设计领域及其优秀设计案例,并适当介绍一些专业的设计方法。这些内容大多来自于国外主要设计媒体和设计专业著作,内容具有更强的时效性和知识性。通过学习这些课文,读者在提高自己的专业英语能力和水平的同时,也可以了解到近年来国际工业设计的新成果和新动向。

图书目录

Unit 1 Design History & Theory

Lesson 1 Design-Led Innovation

Lesson 2 Design Revolution: An Interview with Emily Pilloton

Lesson 3 Interaction Design

Lesson 4 The Kyoto Design Declaration: Building a Sustainable Future

Lesson 5 Design and Culture

Lesson 6 Italian Design

Unit 2 Design Fundamental

Lesson 7 Why User Experience Cannot Be Designed

Lesson 8 Painter-Van Gogh

Lesson 9 Myths about Paper Prototyping

Lesson 10 On the Case Study Method of Research and Teaching in Design

Lesson 11 User Research Strategies: What Works, What Does Not Work

Lesson 12 Handmade and Craftsman

Unit 3 Product Design

Lesson 13 Sir Jonathan Ive, the British Man Behind the Design of Apples Iconic Products

Lesson 14 The Mobile Office

Lesson 15 iPod: 10 Breathtaking Years of lndustrial Design

Lesson 16 Does Culture Matter for Product Design

Lesson 17 Insect and Design

Lesson 18 A Bitter Pill to Swallow: The Rise and Fall of the Tablet Computer

Unit 4 Visual Design

Lesson 19 Understanding Web Design

Lesson 20 Information Design: the Understanding Discipline

Lesson 21 Communication as Design

Lesson 22 Do Typefaces Really Matter?

Lesson 23 Bifocal Display

Unit 5 Technology & Design

Lesson 24 Saving Advertising (Part Ⅰ)

Lesson 25 Just in Time Design

Lesson 26 How Much Do We Need?—Materials Knowledge

Lesson 27 Eye Tracking

Lesson 28 3-D Printers Redefine Industrial Design

Lesson 29 Brain, Body and Bytes: Psychophysiological User Interaction

Lesson 30 Behind the Google Goggles, Virtual Reality

Unit 6 Service Design

Lesson 31 Copycat Design as An Open Platform for Innovation

Lesson 32 The Future of Context: Mobile Reading from Google to Flipboard to FLUD

Lesson 33 Making Things Fun: an Introduction to Gamification

Lesson 34 The Truth about SoLoMo