面向对象设计UML实践(第2版影印版)

面向对象设计UML实践(第2版影印版)
作 者: Mark Priestley
出版社: 清华大学出版社
丛编项: 大学计算机教育国外著名教材系列
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 面向对象语言 UML
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作者简介

暂缺《面向对象设计UML实践(第2版影印版)》作者简介

内容简介

MrPalomar''''srulehadgraduallyaltered:nowheneededagreatvarietyofmodels,perhapsinterchangeable,inacombiningprocess,inordertofindtheonethatwouldbestfitarealitythat,foritsownpart,wasalwaysmadeofmanydifferentrealities,intimeandinspace.ltaloCalvinoThisbookaimstoprovideapracticalandaccessibleintroductiontoObject-orienteddesign.ItassumesthatreadershavepriorknowledgeofanObject-orientedprogramminglanguage,ideallyJava,andexplainsboththeprinciplesandapplicationofUML.Itisaimedprincipal 

图书目录

Preface

1 Introduction to UML

1.1 Models and modelling

1.2 Methodologies

1.3 The Unified Modeling Language

1.4 Design models and code

1.5 The software development process

1.6 Summary

1.7 Exercises

2 Modelling with Objects

2.1 The object model

2.2 Classes and objects

2.3 Object properties

2.4 Avoiding data replication

2.5 Links

2.6 Associations

2.7 Message passing

2.8 Polymorphism

2.9 Dynamic binding

2.10 The applicability of the object model

2. l 1 Summary

2.12 Exercises

3 Software Development Processes

3.1 The waterfall model

3.2 Alternatives to the waterfall model

3.3 The Unified Process

3.4 The role of models in development

3.5 The use of UML in the Unified Process

3.6 Summary

3.7 Exercises

4 Restaurant System: Business Modelling

4.1 Informal requirements

4.2 Use case modelling

4.3 Describing use cases

4.4 Structuring the use case model

4.5 Completing the use case model

4.6 Domain modelling

4.7 Glossaries

4.8 Summary

4.9 Exercises

5 Restaurant System: Analysis

5.1 The purpose of analysis

5.2 Object design

5.3 Software architecture

5.4 Use case realization

5.5 Recording new bookings

5.6 Cancelling bookings

5.7 Updating bookings

5.8 Completing the analysis model

5.9 Summary

5.10 Exercises

6 Restaurant System: Design

6.1 Receiving input from the user

6.2 Producing output

6.3 Persistent data storage

6.4 The design model

6.5 Detailed class design

6.6 Dynamic modelling of behaviour

6.7 A statechart for the booking system

6.8 A statechart for reservations

6.9 Summary

6.10 Exercises

7 Restaurant System: Implementation

7.1 Implementation diagrams

7.2 Implementation strategies

7.3 Application frameworks

7.4 The Java AWT framework

7.5 Implementation of classes

7.6 Implementation of associations

7.7 Implementation of operations

7.8 Summary

7.9 Exercises

8 Class and Object Diagrams

8.1 Data types

8.2 Classes

8.3 Describing objects with classes

8.4 Associations

8.5 Generalization arid specialization

8.6 Inheritance of attributes and operations

8.7 Aggregation

8.8 Composition

8.9 Association classes

8.10 N-ary associations

8.1 1 Qualified associations

8.12 Interfaces

8.13 Templates

8.14 Summary

8.15 Exercises

9 Interaction Diagrams

9.1 Collaborations

9.2 Classifier roles

9.3 Association roles

9.4 Interaction diagrams

9.5 Object creation

9.6 Object destruction

9.7 Role multiplicity and iterated messages

9.8 Multiobjects

9.9 Conditional messages

9.10 Messages to self

9.11 Summary

9.12 Exercises

10 Statecharts

10.1 State-dependent behaviour

10.2 States, events and transitions

10.3 Initial and final states

10.4 Guard conditions

10.5 Actions

10.6 Activities

10.7 Composite states

10.8 History states

10.9 Summary of the CD player

10.10 Dynamic modelling in practice

10.11 Time events

10.12 Activity states

10.13 Summary of the ticket machine

10.14 Summary

10.15 Exercises

11 Component Diagrams

11.1 Dependencies

11.2 Components and artefacts

11.3 Component diagrams

11.4 Some common physical relationships

11.5 Compilation dependencies

11.6 Components and interfaces

11.7 Summary

11.8 Exercises

12 Consiraints

12.1 Standard constraints

12.2 The Object Constraint Language

12.3 The context of a constraint

12,4 Navigation expressions

12.5 OCL data types and operations

12.6 Constraints

12.7 Stereotyped constraints

12.8 Constraints aped generalization

12.9 Summary

12.10 Exercises

13 Implementation Strategies

13.1 Implementing associations

13.2 Unidirectional implementations

B.4 Model Types

B.5 Collections

Appendix C A Template for use case descriptions

References and Bibliography

Index