| 作 者: | 克拉克 |
| 出版社: | 机械工业出版社 |
| 丛编项: | 经典原版书库 |
| 版权说明: | 本书为出版图书,暂不支持在线阅读,请支持正版图书 |
| 标 签: | 面向对象 |
| ISBN | 出版时间 | 包装 | 开本 | 页数 | 字数 |
|---|---|---|---|---|---|
| 未知 | 暂无 | 暂无 | 未知 | 0 | 暂无 |
Preface
Acknowledgments
About the Authors
Chapter 1 Introduction
Software Development and the Object-Oriented Paradigm
The Case for Aspects
What Is an Aspect?
Why Consider Aspects in Analysis and Design?
Aspects and Other Concerns
Asymmetric Separation
Symmetric Separation
The Theme Approach
What ls a Theme?
Relationships Between Themes
Concept Sharing
Crossuutting
Applying the Theme Approach
Analyzing Requirements with Theme/Doc
Starting Out
Theme Identification
Aspect Identification
Designing Themes with Theme/UML
Design the Themes
Specify the Relationships
Theme: Symmetric or Asymmetric?
Fitting Theme into Your Existing Development Process
What About Implementation?
Summary
Chapter 2 The Object-Oriented Way
Differing Unitscof Interest
Describing Requirements
Requirements Units
Motivation for Choosing Units
Describing Objects
Object-Oriented Units
Motivation for Choosing Units
Comparing Requirements to Objects
Expressions Example
Object-Oriencted Design
Requirements Scattered and Tangledcin the EES Design
Accommodating Evolution
Scattering and Tangling with Design Patterns
Evolution the Object-Oriented Way
Summary
Chapter 3 The Theme Approach
Chapter 4 Analysis
Chapter 5 Theme Design
Chapter 6 Theme Composition
Chapter 7 Map to Implementation
Chapter 8 Case Study: Phone Features
Chapter 9 Case Study:Usage Licensing
Appendix The Crystal Game
Bibliography
Index