Effective C++ Third Edition:改善程序技术与设计思维的55个有效做法(英文版)

Effective C++ Third Edition:改善程序技术与设计思维的55个有效做法(英文版)
作 者: 玛雅尔斯
出版社: 电子工业出版社
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版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: C++
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作者简介

  Scott Meyers,is one of the world s foremost experts on C++ software development He is author of the best-selling Effective C++ series (Effective C++,More Effective C++,and Effective STL) ,designer and author of the innovative Effective C++ CD,consulting editor for Addison-Wesley s Effective Software Development Series;and a member of theadvisory board for Software Development magaxine.He has served on the technical advisory boards for seveal start-up companies Meyers received his Ph,D,ln computer science from Brown University in 1993.His web site is www.aristeia.com.

内容简介

有人说C++程序员可以分成两类,读过Effective C++的和没读过的。然而世界顶级C++大师Scott Meyers成名之作的第三版的确这样深入。或许有点夸张了,但无论如何,当您拥有这本书之后,就获得了迅速提升自己C++功力的一个契机。在国际上﹐本书所引起的反响之大﹐波及整个计算器技术出版领域﹐余音至今未绝。几乎在所有C++书籍的推荐名单上﹐本书都会位于前三名。作者高超的技术把握力﹐独特的视角﹑诙谐轻松的写作风格﹑独具匠心的内容组织﹐都受到极大的推崇和仿效。甚至连本书简洁明快的命名风格﹐也有着一种特殊的号召力﹐我可以轻易列举出一大堆类似名字﹐比如Meyers本人的More Effective C++和Effective STL﹐Don Box的EffectiveCOM﹐Stan Lippman主编的Efficient C++系列﹐Herb Sutter的Exceptional C++等等。要知道﹐这可不是出版社的有意安排﹐而且上面这些作者﹐同样是各自领域里的绝顶大师﹐决非人云亦云﹑欺世盗名之辈。这种奇特的现象﹐只能解释为人们对这本书衷心的赞美和推崇。这本书不是读完一遍就可以束之高阁的快餐读物,也不是能够立刻解决手边问题的参考手册,而是需要您去反复阅读体会,极力融入自己思想之中,融入自己每一次敲击键盘的动作之中。C++是真正程序员的语言,背后有着精深的思想与无以伦比的表达能力,这使得它具有类似宗教般的魅力。希望这本书能够帮助您跨越C++的重重险阻,领略高处才有的壮美,做一个成功而快乐的C++程序员。

图书目录

Preface xv

Acknowledgments xvii

Introduction 1

Chapter 1:Accustoming Yourselft0 C++ 11

Item 1:View C++as a flederation oflanguages. 11

Item 2:Prefler consts,enums,and inlines to #defines. 13

Item 3:Use const whenever pOSSible.17

Item 4:Make sure that objects are initialized before they're used. 26

Chapter 2:C0nstI'Uctors,DestI'Uctors,and

Assignment operators 34

Item 5:Know what functions C++silently writes and calls. 34

Item 6:Explicitly disanOW the use of compilergenerated

functions yOH do not want. 37

Item 7:Declare destruetors virtual in polymorphic base dasses. 40

Item 8:Prevent exceptions flrom leaVing destructors. 44

Item 9:Never call Virtual functions during construetion Or destruction. 48

Item 10:Have assignment operators return a reference tO*this. 52

Item 11:Handle assignment to self in operator=. 53

Item 19:CoPY a11 parts 0fan 0bject. 57

Chapter 3:Resource ManageInent 61

Item 13:Use objects to manage resources. 61

Item 14:Think carefully about copying behavior in resource-managing cIasses. 66

Item 15:Provide access t0 raw resources in resourcemanaging classes.69

Item 16:Use the same form in corresponding uses 0f new and delete.73

Item 17:store newed 0bjects in smart pointers in standalone statements.75

Chapter 4:Designs and Declarations 78

Item 18:Make interfaces easy t0 use correctly and hard t0 use incorrectly. 78

Item 19:Treat claSS design as type design. 84

Item 20:Prefer pass-by-reference-to-const t0 pass_by-value. 86

Item 21:Don’try to return a refefence when you must return an o bject. 90

Item 22:Declare data members private. q4

Item 23:Prefer non-member non-friend functions to member functions. 98

Item 24:Declare non-member functions when type

conversions shonld apply to a11 parameters. 102

Item 25:Consider SUpport for a non-throwing swap. 106

Chapter 5:Implementations 113

Item 26:P0stpone variable definitions as 10ng as possible. 113

Item 27:Minimize casting. 116

Item 28:Avoid returning“handles”to object internals. 123

Itam 29:strive for exception-safe code. 127

Item 30:Understand the ins and outs 0f inlining. 134

Item 31:Minimize compilation dependencies between files. 140

Chapter 6:Inheritance and 0bject一0riented Design 149

Item 32:Make sure public inheritance models“is-a.” 150

Item 33:Avoid hiding inherited names. 156

Item 34:DifieFentiate between inheritance of interface and

inheritance of implementation.161

Item 35:COIlSider alternatives to virtual functions. 169

Item 36:Never redefine an inherited non-virtnal fLlnction. 178

Item 37: Never redefine a function's inherited default parameter value. 18o

Item 38: Model "has-a" or is-implemented-in-terms-of' through composition. 184

Item 39: Use private inheritance judiciously. 187

Item 40: Use multiple inheritance judiciously. 192

Chapter 7: Templates and Generic Programming 199

Item 41: Understand implicit interfaces and compiletime polymorphism. 199

Item 42: Understand the two meanings of typename. 203

Item 43: Know how to access names in templatized base classes. 207

Item 44: Factor parameter-independent code out of templates. 219

Item 45: Use member function templates to accept "all compatible types." 218

Item 46: Define non-member functions inside templates

when type conversions are desired. 222

Item 47: Use traits classes for information about types. 226

Item 48: Be aware of template metaprogramming. 233

Chapter 8: Customizing new and delete 939

Item 49: Understand the behavior of the new-handler. 240

Item 5o: Understand when it makes sense to replace new and delete. 247

Item 51: Adhere to convention when writing new and delete. 252

Item 52: Write placement delete if you write placement new. 256

Chapter 9: Miscellany 262

Item 53: Pay attention to compiler warnings. 262

Item 54: Familiarize yourself with the standard library, including TR1. 263

Item 55: Familiarize yourself with Boost. 269

Appendix A: Beyond Effective C++ 273

Appendix B: Item Mappings Between Second and Third Editions 977

Index 280