| 作 者: | 利斯科瓦 |
| 出版社: | 电子工业出版社 |
| 丛编项: | 国外计算机科学教材系列 |
| 版权说明: | 本书为出版图书,暂不支持在线阅读,请支持正版图书 |
| 标 签: | 软件开发 教材 英文 |
| ISBN | 出版时间 | 包装 | 开本 | 页数 | 字数 |
|---|---|---|---|---|---|
| 未知 | 暂无 | 暂无 | 未知 | 0 | 暂无 |
1 Introduction
1.1 Decomposition and Abstraction
1.2 Abstraction
1.2.1 Abstraction by Parameterization
1.2.2 Abstraction by Specification
1.2.3 Kinds of Abstractions
1.3 The Remainder of the Book
Exercises
2 Understanding Objects in Java
2.1 Program Structure
2.2 Packages
2.3 Objects and Variables
2.3.1 Mutability
2.3.2 Method Call Semantics
2.4 Type Checking
2.4.1 Type Hierarchy
2.4.2 Conversions and Overloading
2.5 Dispatching
2.6 Types
2.6.1 Primitive Object Types
2.6.2 Vectors
2.7 Stream Input/Output
2.8 Java Applications
Exercises
3 Procedural Abstraction
3.1 The Benefits of Abstraction
3.2 Specifications
3.3 Specifications of Procedural Abstractions
3.4 Implementing Procedures
3.5 Designing Procedural Abstractions
3.6 Summary
Exercises
4 Exceptions
4.1 Specifications
4.2 The Java Exception Mechanism
4.2.1 Exception Types
4.2.2 Defining Exception Types
4.2.3 Throwing Exceptions
4.2.4 Handling Exceptions
4.2.5 Coping with Unchecked Exceptions
4.3 Programming with Exceptions
4.3.1 Reflecting and Masking
4.4 Design Issues
4.4.1 When to Use Exceptions
4.4.2 Checked versus Unchecked Exceptions
4.5 Defensive Programming
4.6 Summary
Exercises
5 Data Abstraction
5.1 Specifications for Data Abstractions
5.1.1 Specification of IntSet
5.1.2 The Poly Abstraction
5.2 Using Data Abstractions
5.3 Implementing Data Abstractions
5.3.1 Implementing Data Abstractions in Java
5.3.2 Implementation of IntSet
5.3.3 Implementation of Poly
5.3.4 Records
5.4 Additional Methods
5.5 Aids to Understanding Implementations
5.5.1 The Abstraction Function
5.5.2 The Representation Invariant
5.5.3 Implementing the Abstraction Function and Rep Invariant
5.5.4 Discussion
5.6 Properties of Data Abstraction Implementations
5.6.1 Benevolent Side Effects
5.6.2 Exposing the Rep
5.7 Reasoning about Data Abstractions
5.7.1 Preserving the Rep Invariant
5.7.2 Reasoning about Operations
5.7.3 Reasoning at the Abstract Level
5.8 Design Issues
5.8.1 Mutability
5.8.2 Operation Categories
5.8.3 Adequacy
5.9 Locality and Modifiability
5.10 Summary
Exercises
6 Iteration Abstraction
6.1 Iteration in Java
6.2 Specifying Iterators
6.3 Using Iterators
6.4 Implementing Iterators
6.5 Rep Invariants and Abstraction Functions for Generators
6.6 Ordered Lists
6.7 Design Issues
6.8 Summary
Exercises
7 Type Hierarchy
7.1 Assignment and Dispatching
7.1.1 Assignment
7.1.2 Dispatching
7.2 Defining a Type Hierarchy
7.3 Defining Hierarchies in Java
7.4 A Simple Example
7.5 Exception Types
7.6 Abstract Classes
7.7 Interfaces
7.8 Multiple Implementations
7.8.1 Lists
7.8.2 Polynomials
7.9 The Meaning of Subtypes
7.9.1 The Methods Rule
7.9.2 The Properties Rule
7.9.3 Equality
7.10 Discussion of Type Hierarchy
7.11 Summary
Exercises
8 Polymorphic Abstractions
8.1 Polymorphic Data Abstractions
8.2 Using Polymorphic Data Abstractions
8.3 Equality Revisited
8.4 Additional Methods
8.5 More Flexibility
8.6 Polymorphic Procedures
8.7 Summary
Exercises
9 Specifications
9.1 Specifications and Specificand Sets
9.2 Some Criteria for Specifications
9.2.1 Restrictiveness
9.2.2 Generality
9.2.3 Clarity
9.3 Why Specifications?
9.4 Summary
Exercises
10 Testing and Debugging
10.1 Testing
10.1.1 Black-Box Testing
10.1.2 Glass-Box Testing
10.2 Testing Procedures
10.3 Testing Iterators
10.4 Testing Data Abstractions
10.5 Testing Polymorphic Abstractions
10.6 Testing a Type Hierarchy
10.7 Unit and Integration Testing 10.8 Tools for Testing
10.9 Debugging
10.10 Defensive Programming
10.11 Summary
Exercises
11 Requirements Analysis
11.1 The Software Life Cycle
11.2 Requirements Analysis Overview
11.3 The Stock Tracker
11.4 Summary
Exercises
12 Requirements Specifications
12.1 Data Models
12.1.1 Subsets
12.1.2 Relations
12.1.3 Textual Information
12.2 Requirements Specifications
12.3 Requirements Specification for Stock Tracker
12.3.1 The Data Model
12.3.2 Stock Tracker Specification
12.4 Requirements Specification for a Search Engine
12.5 Summary
Exercises
13 Design
13.1 An Overview of the Design Process
13.2 The Design Notebook
13.2.1 The Introductory Section
13.2.2 The Abstraction Sections
13.3 The Structure of Interactive Programs
13.4 Starting the Design
13.5 Discussion of the Method
13.6 Continuing the Design
13.7 The Query Abstraction
13 8 The WordTable Abstraction
13.9 Finishing Up
13.10 Interaction between FP and UI
13.11 Module Dependency Diagrams versus Data Models
13.12 Review and Discussion
13.12.1 Inventing Helpers
13.12.2 Specifying Helpers
13.12.3 Continuing the Design
13.12.4 The Design Notebook
13.13 Top-Down Design
13.14 Summary
Exercises
14 Between Design and Implementation
14.1 Evaluating a Design
14.1.1 Correctness and Performance
14.1.2 Structure
14.2 Ordering the Program development Process
14.3 Summary
Exercises
15 Design Patterns
15.1 Hiding Object Creation
15.2 Neat Hacks
15.2.1 Flyweights
15.2.2 Singletons
15.2.3 The State Pattern
15.3 The Bridge Pattern
15.4 Procedures Should Be Objects Too
15.5 Composites
15.5.1 Traversing the Tree
15.6 The Power of Indirection
15.7 Publish/Subscribe
15.7.1 Abstracting Control
15.8 Summary
Exercises
Glossary
Index