| 作 者: | 默克斯 |
| 出版社: | 机械工业出版社 |
| 丛编项: | 经典原版书库 |
| 版权说明: | 本书为出版图书,暂不支持在线阅读,请支持正版图书 |
| 标 签: | 软件工程/开发项目管理 |
| ISBN | 出版时间 | 包装 | 开本 | 页数 | 字数 |
|---|---|---|---|---|---|
| 未知 | 暂无 | 暂无 | 未知 | 0 | 暂无 |
Preface
1 Introduction to Java in the Context of Software Engineering
1.1 Getting Acquainted
1.2 What Is Java Programming?
1.2.1 What is Software Engineering?
1.3 Learning Objectives
1.3.1 Learning Layout
1.3.2 Learning Connections
1.4 Executive Summary
1.5 Learning Modules
1.5.1 Concepts
1.5.2 Unified Process-Based Methodology Overview
1.5.3 Position in Process
1.5.4 Domain Model
1.5.5 Scenarios
1.5.6 The Unified Modeling Language
1.6 The Java Programming Language
1.6.1 Historical Perspective on Java
1.6.2 Java Basics
1.7 Relationships
1.7.1 Caveats and Complexities
1.8 Example: The Voting Program
1.8.1 Project (System) Vision
1.8.2 Project Description
1.8.3 Stakeholder Analysis
1.8.4 Customer Profile
1.8.5 Market Analysis
1.8.6 Risk Analysis
1.8.7 Business Use Case Model and Use Cases
1.8.8 Competitive Analysis
1.8.9 Distribution Plan
1.8.10 Financial Plan
1.8.11 High-Level Project Plan
1.8.12 Recommendations
1.9 Ongoing Case Study
1.9.1 Introduction
1.9.2 Initial Concept
1.9.3 Business Justification
1.9.4 Stakeholder Analysis
1.9.5 Case Assignments
1.10 Resources: Connections·People·Companies
1.11 Summary and Recommendations
1.12 Review Questions
1.13 Glossary - Terminology - Concepts
1.14 Exercises
1.15 Setting up a Java Development Environment
1.15.1 Versions of Java
1.15.2 Class and Classpath Setup
1.16 Java Programming Exercises
2 Experimenting with Classes and Objects
2.1 Learning Objectives
2.1.1 Learning Layout
2.1.2 Learning Connections
2.2 Executive Summary
2.3 Learning Modules
2.3.1 Concepts
2.3.2 Position in Process
2.4 The Purpose of Object Orientation in Software Engineering
2.5 Problems with Procedural Programming
2.6 How O-O Solves Software Development Problems
2.7 Understanding Object Orientation
2.8 Object-Orientation in Java
2.8.1 Java Classes and Objects
2.9 Architecture and Class Hierarchy
2.10 Economies of Reuse
2.10.1 Quality
2.10.2 Consistency
2.10.3 Implement Once
2.10.4 Flexibility
2.11 Use Case Models and Classes
2.12 "Real-Life" Variations
2.13 Translating Generic Class Descriptions into Java Classes
……
3 The Structure and Syntax of Java
4 Desing and Development of Java Applications
5 Architecture-Driven Component Development
6 Introduction to Distributed Comprting Concepts
7 Interfacing with Users
8 Implementing Java Programs
9 Software Quality Assurance
10 Information Management in Java
11 Reality Check:Java Programs in the Real World
12 Software Integration and Deployment
13 Java on Various Computer Platforms
14 Advanced Topics in Java Software Engineering
15 The Unified Modeling Language:A P rimer
Index