3ds Max9宝典

3ds Max9宝典
作 者: Kelly Murdock
出版社: John Wiley & Sons
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作者简介

  Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including six previous editions of this book, 3ds Max B

内容简介

"An excellent book for beginners as well as advanced 3ds Max users. A valuable reference that covers everything you'd want to know.":Andre Surya, Award-winning Digital ArtistA favorite of 3ds Max artists from beginners to pros!Why is 3ds Max Bible a perennial bestselling favorite? Because whether you're a beginner looking for a tutorial to get you up to speed your first day or an expert needing a reference to Max's advanced features, it's all here. Loaded with advice, professional tips, and more than 150 step-by-step lessons, this is the most comprehensive reference-tutorial on 3ds Max on the market, and the one you'll turn to again and again.* Organize and blend sequences with the new Animation Layers feature* Explore Sun and Sky, Car Paint, and other new mental ray shaders* Combine and divide objects with ProBoolean and ProCutter* Create more accurate dynamic animations with updated reactor tools* Add greater realism with enhanced and integrated hair and fur tools* Reference objects, materials, and cont...

图书目录

Preface

Acknowledgments

Part I: Learning the Max Interface

 Quick Start: Animating a Dancing Cartoon Moose

 Chapter 1: Exploring the Max Interface

 Chapter 2: Controlling and Configuring the Viewports

 Chapter 3: Working with Files and XRefs

 Chapter 4: Using Vault and the Asset Tracking System

 Chapter 5: Customizing the Max Interface and Setting Preferences

Part II: Working with Objects

 Chapter 6: Creating and Editing Primitive Objects

 Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers

 Chapter 8: Transforming Objects — Translate, Rotate, and Scale

 Chapter 9: Cloning Objects and Creating Object Arrays

 Chapter 10: Grouping and Linking Objects

 Chapter 11: Working with the Schematic View

 Chapter 12: Introducing Modifiers and Using the Modifier Stack

Part III: Modeling

 Chapter 13: Learning Modeling Basics and Working with Subobjects

 Chapter 14: Drawing and Editing 2D Splines and Shapes

 Chapter 15: Modeling with Polygons

 Chapter 16: Deforming Surfaces and Using the Mesh Modifiers

 Chapter 17: Modeling with Patches and NURBS

 Chapter 18: Working with Compound Objects

 Chapter 19: Adding and Styling Hair, Fur, and Cloth

Part IV: Materials and Maps

 Chapter 20: Exploring the Material Editor

 Chapter 21: Creating and Applying Simple Materials

 Chapter 22: Creating Advanced Multi-Layer Materials

 Chapter 23: Adding Material Details with Maps

 Chapter 24: Unwrapping UVs and Pelt Mapping

 Chapter 25: Creating Baked Textures and Normal Maps

Part V: Cameras and Lighting

 Chapter 26: Configuring Cameras

 Chapter 27: Using Lights and Basic Lighting Techniques

 Chapter 28: Working with Advanced Lighting, Light Tracing, and Radiosity

Part VI: Animation

 Chapter 29: Understanding Animation and Keyframe Basics

 Chapter 30: Using Animation Layers

 Chapter 31: Using Animation Modifiers and Wiring Parameters

 Chapter 32: Animating with Constraints and Controllers

 Chapter 33: Working with Function Curves in the Track View

 Chapter 34: Combining Animations in the Motion Mixer

Part VII: Dynamic Animation

 Chapter 35: Creating Particles and Particle Flow

 Chapter 36: Using Space Warps

 Chapter 37: Simulating Physics-Based Motion with reactor

 Chapter 38: Animating Hair and Cloth

Part VIII: Characters

 Chapter 39: Understanding Rigging and Working with Bones

 Chapter 40: Adding Inverse Kinematics

 Chapter 41: Skinning Characters

 Chapter 42: Creating and Animating Bipeds

Part IX: Rendering

 Chapter 43: Learning Rendering Basics

 Chapter 44: Using Atmospheric and Render Effects

 Chapter 45: Raytracing and mental ray

 Chapter 46: Batch and Network Rendering

Part X: Post Processing

 Chapter 47: Compositing and Render Elements

 Chapter 48: Using the Video Post Interface

Part XI: MAXScript and Plug-Ins

 Chapter 49: Automating with MAXScript

 Chapter 50: Expanding Max with Third-Party Plug-Ins

Appendix A: What’s New with Max 9

Appendix B: Installing and Configuring 3ds Max 9

Appendix C: Max Keyboard Shortcuts

Appendix D: What’s on the DVD

Index