软件工程:实践者的研究方法

软件工程:实践者的研究方法
作 者: 普雷斯曼
出版社: 机械工业出版社
丛编项: 经典原版书库
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 软件工程/开发项目管理
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作者简介

  Roger S.Pressman,软件过程改善和软件工程技术方面国际知名的权威。30多年来。他作为软件工程师、管理人员、教授、作者及咨询顾问始终投身于软件工程领域。Pressman博士著有6部著作,撰写了很多技术文章,是多种行业期刊的固定撰稿人。曾任多种行业杂志的编委。并多年来一直担任《IEEE Software》杂志Manager专栏的编辑。Pressman博士是知名的演讲者,曾在许多行业会议上演讲。他还是美国计算机协会(ACM),美国电气与电子工程师协会(IEEE)等组织的成员。

内容简介

20多年以来,《软件工程:实践者的研究方法》一书是最受学生和行业专业人员欢迎的软件工程指南。它在全面而系统、概括而清晰地介绍软件工程的有关概念、原则、方法和工具方面获得了广大读者的好评,在国际软件工程界享有无可质疑的权威地位。本书基于该书第6版进行改编,保留其中的基本内容,压缩或删除了一些高级内容,使之更加适合作为国内高校计算机及相关专业本科生软件工程课程双语教学的教材,也可供软件工程领域的技术人员参考。

图书目录

Adapters Forword

Preface

CHAPTER 1 INTRODUCTION TO SOFTWARE ENGINEERING

1.1 The Evolving Role of Software

1.2 Software

1.3 The Changing Nature of Software

1.4 Legacy Software

1.5 Software Myths

1.6 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

PART ONE——THE SOFTWARE PROCESS

CHAPTER 2 A GENERIC VIEW OF PROCESS

2.1 Software Engineering——A Layered Technology

2.2 A Process Framework

2.3 The Capability Maturity Model Integration (CMMI)

2.4 Process Patterns

2.5 Process Technology

2.6 Product and Process

2.7 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 3 PROCESS MODELS

3.1 Prescriptive Models

3.2 The Waterfall Model

3.3 Incremental Process Models

3.4 Evolutionary Process Models

3.5 Specialized Process Models

3.6 The Unified Process

3.7 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 4 AN AGILE VIEW OF PROCESS

4.1 What Is Agility?

4.2 What Is an Agile Process?

4.3 Agile Process Models

4.4 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

PART TWO—— SOFTWARE ENGINEERING PRACTICE

CHAPTER 5 SYSTEM ENGINEERING

5.1 Computer-Based Systems

5.2 The System Engineering Hierarchy

5.3 Business Process Engineering: An Overview

5.4 Product Engineering: An Overview

5.5 System Modeling

5.6 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 6 REQUIREMENTS ENGINEERIN(~~~~

6.1 A Bridge to Design and Construction

6.2 Requirements Engineering Tasks

6.3 Initiating the Requirements Engineering Process

6.4 Eliciting Requirements

6.5 Developing Use-Cases

6.6 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 7 BUILDING THE ANALYSIS MODEL

7.1 Requirements Analysis

7.2 Analysis Modeling Approaches

7.3 Data Modeling Concepts

7.4 Object-Oriented Analysis

7.5 Scenario-Based Modeling

7.6 Flow-Oriented Modeling

7.7 Class-Based Modeling

7.8 Creating a Behavioral Model

7.9 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 8 DESIGN ENGINEERING

8.1 Design within the Context of Software Engineering

8.2 Design Process and Design Quality

8.3 Design Concepts

8.4 The Design Model

8.5 Pattern-Based Software Design

8.6 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 9 CREATING AN ARCHITECTURAL DESIGN

9.1 Software Architecture

9.2 Data Design

9.3 Architectural Styles and Patterns

9.4 Architectural Design

9.5 Assessing Alternative Architectural Designs

9.6 Mapping Data Flow into a Software Architecture

9.7 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 10 MODELING COMPONENT-LEVEL DESIGN

10.1 What Is a Component?

10.2 Designing Class-Based Components

10.3 Conducting Component-Level Design

10.4 Object Constraint Language 273

10.5 Designing Conventional Components

10.6 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 11 PERFORMING USER INTERFACE DESIGN

11.1 The Golden Rules

11.2 User Interface Analysis and Design

11.3 Interface Analysis

11.4 Interface Design Steps

11.5 Design Evaluation

11.6 Summary 3i

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 12 TESTING STRATEGIES

12.1 A Strategic Approach to Software Testing

12.2 Strategic Issues

12.3 Test Strategies for Conventional Software

12.4 Test Strategies for Object-Oriented Software

12.5 Validation Testing

12.6 System Testing

12.7 The Art of Debugging

12.8 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 13 TESTING TACTICS

13.1 Software Testing Fundamentals

13.2 Black-Box and White-Box Testing

13.3 White-Box Testing

13.4 Basis Path Testing

13.5 Control Structure Testing

13.6 Black-Box Testing

13.7 Object-Oriented Testing Methods

13.8 Testing Methods Applicable at the Class Level

13.9 InterClass Test Case Design

13.10 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES

CHAPTER 14 PRODUCT METRICS

14.1 Software Quality

14.2 A Framework for Product Metrics

14.3 Summary

REFERENCES

PROBLEMS AND POINTS TO PONDER

FURTHER READINGS AND INFORMATION SOURCES