用户界面设计:有效的人机交互策略(第6版 英文版)

用户界面设计:有效的人机交互策略(第6版 英文版)
作 者: Ben Shneiderman
出版社: 电子工业出版社
丛编项: 国外计算机科学教材系列
版权说明: 本书为出版图书,暂不支持在线阅读,请支持正版图书
标 签: 暂缺
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作者简介

  Ben Shneiderman,美国知名专家,长期从事用户界面设计的教学与研究工作,发表论文多篇,出版图书多部,在界面设计领域成果丰硕。Ben Shneiderman,美国知名专家,长期从事用户界面设计的教学与研究工作,发表论文多篇,出版图书多部,在界面设计领域成果丰硕。

内容简介

《用户界面设计:有效的人机交互策略(第6版 英文版)》在设计方法中引入了案例研究。重新调整了对社会媒体参与和用户生成内容部分的介绍,尤其是来自移动设备的部分。对《用户界面设计:有效的人机交互策略(第6版 英文版)》的每个章节都进行了大量的校订,修改了所有插图,大幅更新了参考文献。

图书目录

PART 1 INTRODUCTION 2

CHAPTER 1 Usability of Interactive Systems 4

1.1 Introduction 6

1.2 Usability Goals and Measures 13

1.3 Usability Motivations 15

1.4 Goals for Our Profession 20

CHAPTER 2 Universal Usability 34

2.1 Introduction 36

2.2 Variations in Physical Abilities and Physical Workplaces 37

2.3 Diverse Cognitive and Perceptual Abilities 39

2.4 Personality Differences 40

2.5 Cultural and International Diversity 41

2.6 Users with Disabilities 44

2.7 Older Adult Users 47

2.8 Children 49

2.9 Accommodating Hardware and Software Diversity 52

CHAPTER 3 Guidelines, Principles, and Theories 56

3.1 Introduction 58

3.2 Guidelines 58

3.3 Principles 64

3.4 Theories 80

PART 2 Design PROCESSES 96

CHAPTER 4 Design 98

4.1 Introduction 100

4.2 Organizational Support for Design 102

4.3 The Design Process 105

4.4 Design Frameworks 111

4.5 Design Methods 115

4.6 Design Tools, Practices, and Patterns 123

4.7 Social Impact Analysis 129

4.8 Legal Issues 131

CHAPTER 5 Evaluation and the User Experience 138

5.1 Introduction 140

5.2 Expert Reviews and Heuristics 143

5.3 Usability Testing and Laboratories 147

5.4 Survey Instruments 159

5.5 Acceptance Tests 164

5.6 Evaluation during Active Use and Beyond 165

5.7 Controlled Psychologically Oriented Experiments 171

CHAPTER 6 Design Case Studies 180

6.1 Introduction 182

6.2 Case Study 1: Iterative Design Evaluation of Automated Teller Machines (ATMs) 183

6.3 Case Study 2: Design Consistency at Apple Computer 186

6.4 Case Study 3: Data-Driven Design at Volvo 188

6.5 General Observations and Summary 191

PART 3 INTERACTION STYLES 194

CHAPTER 7 Direct Manipulation and Immersive Environments 196

7.1 Introduction 198

7.2 What Is Direct Manipulation? 199

7.3 Some Examples of Direct Manipulation 206

7.4 2-D and 3-D Interfaces 216

7.5 Teleoperation and Presence 219

7.6 Augmented and Virtual Reality 224

CHAPTER 8 Fluid Navigation 238

8.1 Introduction 240

8.2 Navigation by Selection 242

8.3 Small Displays 255

8.4 Content Organization 258

8.5 Audio Menus 263

8.6 Form Fill-in and Dialog Boxes 264

CHAPTER 9 Expressive Human and Command Languages 276

9.1 Introduction 278

9.2 Speech Recognition 279

9.3 Speech Production 290

9.4 Human Language Technology 291

9.5 Traditional Command Languages 295

CHAPTER 10 Devices 300

10.1 Introduction 302

10.2 Keyboards and Keypads 304

10.3 Pointing Devices 310

10.4 Displays 328

CHAPTER 11 Communication and Collaboration 348

11.1 Introduction 350

11.2 Models of Collaboration 354

11.3 Specific Goals and Contexts 360

11.4 Design Considerations 368

PART 4 DESIGN ISSUES 384

CHAPTER 12 Advancing the User Experience 386

12.1 Introduction 388

12.2 Display Design 389

12.3 View (Window) Management 395

12.4 Animation 401

12.5 Webpage Design 403

12.6 Color 406

12.7 Nonanthropomorphic Design 412

12.8 Error Messages 416

CHAPTER 13 The Timely User Experience 426

13.1 Introduction 428

13.2 Models of System Response Time (SRT) Impacts 430

13.3 Expectations and Attitudes 434

13.4 User Productivity and Variability in SRT 436

13.5 Frustrating Experiences 438

CHAPTER 14 Documentation and User Support (a.k.a. Help) 446

14.1 Introduction 448

14.2 Shaping the Content of the Documentation 449

14.3 Accessing the Documentation 455

14.4 Reading from Displays versus Reading from Paper 460

14.5 Online Tutorials and Animated Demonstrations 465

14.6 Online Communities and Other Avenues for User Support 468

14.7 The Development Process 470

CHAPTER 15 Information Search 476

15.1 Introduction 478

15.2 Five-Stage Search Framework 482

15.3 Dynamic Queries and Faceted Search 492

15.4 Command Languages and “Natural” Language Queries 497

15.5 Multimedia Document Search and Other Specialized Search 498

15.6 The Social Aspects of Search 502

CHAPTER 16 Data Visualization 508

16.1 Introduction 510

16.2 Tasks in Data Visualization 511

16.3 Visualization by Data Type 519

16.4 Challenges for Data Visualization 527

AFTERWORD Societal and Individual Impact of User Interfaces 536

A.1 Future Interfaces and Grand Challenges 538

A.2 Ten Plagues of the Information Age 542

Name Index 549

Subject Index 555

Credits 573