设计模式:可复用面向对象软件的基础(英文版)

设计模式:可复用面向对象软件的基础(英文版)
作 者: 伽玛
出版社: 机械工业出版社
丛编项: 经典原版书库
版权说明: 本书为出版图书,暂不支持在线阅读,请支持正版图书
标 签: 面向对象
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作者简介

暂缺《设计模式:可复用面向对象软件的基础(英文版)》作者简介

内容简介

Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns: Elements of Reusable Object-Oriented Software as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-of...

图书目录

Preface

Foreword

Guide to Readers

1 Introduction

1.1 What Is a Design Pattern?

1.2 Design Patterns in Smalltalk MVC

1.3 Describing Design Patterns

1.4 The Catalog of Design Patterns

1.5 Organizing the Catalog

1.6 How Design Patterns Solve Design Problems

1.7 How to Select a Design Pattern

1.8 How to Use a Design Pattern

2 A Case Study: Designing a Document Editor

2.1 Design Problems

2.2 Document Structure

2.3 Formatting

2.4 Embellishing the User Interface

2.5 Supporting Multiple Look-and-Feel Standards

2.6 Supporting Multiple Window Systems

2.7 User Operations

2.8 Spelling Checking and Hyphenation

2.9 Summary

Design Pattern Catalog

3 Creational Patterns

Abstract Factory

Builder

Factory Method

Prototype

Singleton

Discussion of Creational Patterns

4 Structural Patterns

Adapter

Bridge

Composite

Decorator

Facade

Flyweight

Proxy

Discussion of Structural Patterns

5 Behavioral Patterns

Chain of Responsibility

Command

Interpreter

Iterator

Mediator

Memento

Observer

State

Strategy

Template Method

Visitor

Discussion of Behavioral Patterns

6 Conclusion

6.1 What to Expect from Design Patterns

6.2 A Brief History

6.3 The Pattern Community

6.4 An Invitation

6.5 A Parting Thought

A Glossary

B Guide to Notation

B.1 Class Diagram

8.2 Object Diagram

B.3 Interaction Diagram

C Foundation Classes

C.l List

C.2 Iterator

C.3 ListIterator

C.4 Point

C.5 Red

Bibliography

Index