软件工程:理论与实践(第4版影印版)

软件工程:理论与实践(第4版影印版)
作 者: 弗莱格 阿特利
出版社: 高等教育出版社
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版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 软件工程/开发项目管理
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作者简介

暂缺《软件工程:理论与实践(第4版影印版)》作者简介

内容简介

This introduction to software engineering and practice addresses both procedural and object-oriented development. The book applies concepts consistently to two common examples : a typical information system and a real-time system. It combines theory with real, practical applications by providing an abundance of case studies and examples from the current literature. This revision has been thoroughly updated to reflect significant changes in software engineering, including modeling and agile methods.

图书目录

Preface

About the Authors

1 Why Software Engineering?

1.1 What Is Software Engineering?

1.2 How Successful Have We Been?

1.3 What Is Good Software?

1.4 Who Does Software Engineering?

1.5 A Systems Approach

1.6 An Engineering Approach

1.7 Members of the Development Team

1.8 How Has Software Engineering Changed?

1.9 Information Systems Example

1.10 Real-Tune Example

1.11 What This Chapter Means for You

1.12 What This Chapter Means for Your Development Team

1.13 What This Chapter Means for Researchers

1.14 Term Project

1.15 Key References

1.16 Exercises

2 Modeling the Process and Life Cycle

2.1 The Meaning of Process

2.2 Software Process Models

2.3 Tools and Techniques for Process Modeling

2.4 Practical Process Modeling

2.5 Information Systems Example

2.6 Real-Time Example

2.7 What This Chapter Means for You

2.8 What This Chapter Means for Your Development Team

2.9 What This Chapter Means for Researchers

2.10 Term Project

2.11 Key References

2.12 Exercises

3 Planning and Managing the Project

3.1 Tracking Progress

3.2 Project Personnel

3.3 Effort Estimation

3.4 Risk Management

3.5 The Project Plan

3.6 Process Models and Project Management

3.7 Information Systems Example

3.8 Real-Time Example

3.9 What This Chapter Means for You

3.10 What This Chapter Means for Your Development Team

3.11 What This Chapter Means for Researchers

3.12 Term Project

3.13 Key References

3.14 Exercises

4 Capturing the Requirements

4.1 The Requirements Process

4.2 Requirements Elicitation

4.3 Types of Requirements

4.4 Characteristics of Requirements

4.5 Modeling Notations

4.6 Requirements and Specification Languages

4.7 Prototyping Requirements

4.8 Requirements Documentation

4.9 Validation and Verification

4.10 Measuring Requirements

4.11 Choosing a Specification Technique

4.12 Information Systems Example

4.13 Real-Time Example

4.14 What This Chapter Means for You

4.15 What This Chapter Means for Your Development Team

4.16 What This Chapter Means for Researchers

4.17 Term Project

4.18 Key References

4.19 Exercises

5 Designing the Architecture

5.1 The Design Process

5.2 Modeling Architectures

5.3 Decomposition and Views

5.4 Architectural Styles and Strategies

5.5 Achieving Quality Attributes

5.6 Collaborative Design

5.7 Architecture Evaluation and Refinement

5.8 Documenting Software Architectures

5.9 Architecture Design Review

5.10 Software Product Lines

5.11 Information Systems Example

5.12 Real-Time Example

5.13 What This Chapter Means for You

5.14 What This Chapter Means for Your Development Team

5.15 What This Chapter Means for Researchers

5.16 Term Project

5.17 Key References

5.18 Exercises

6 Designing the Modules

6.1 Design Methodology

6.2 Design Principles

6.3 OO Design

6.4 Representing OO Designs in the UML

6.5 OO Design Patterns

6.6 Other Design Considerations

6.7 OO Measurement

6.8 Design Documentation

6.9 Information Systems Example

6.10 Real-Time Example

6.11 What This Chapter Means for You

6.12 What This Chapter Means for Your Development Team

6.13 What This Chapter Means for Researchers

6.14 Term Project

6.15 Key References

6.16 Exercises

7 Writing the Programs

7.1 Programming Standards and Procedures

7.2 Programming Guidelines

7.3 Documentation

7.4 The Programming Process

7.5 Information Systems Example

7.6 Real-Time Example

7.7 What This Chapter Means for You

7.8 What This Chapter Means for Your Development Team

7.9 What This Chapter Means for Researchers

7.10 Term Project

7.11 Key References

7.12 Exercises

8 Testing the Programs

8.1 Software Faults and Failures

8.2 Testing Issues

8.3 Unit Testing

8.4 Integration Testing

8.5 Testing Object-Oriented Systems

8.6 Test Planning

8.7 Automated Testing Tools

8.8 When to Stop Testing

8.9 Information Systems Example

8.10 Real-Time Example

8.11 What This Chapter Means for You

8.12 What This Chapter Means for Your Development Team

8.13 What This Chapter Means for Researchers

8.14 Term Project

8.15 Key References

8.16 Exercises

9 Testing the System

9.1 Principles of System Testing

9.2 Function Testing

9.3 Performance Testing

9.4 Reliability, Availability, and Maintainability

9.5 Acceptance Testing

9.6 Installation Testing

9.7 Automated System Testing

9.8 Test Documentation

9.9 Testing Safety-Critical Systems

9.10 Information Systems Example

9.11 Real-Time Example

9.12 What This Chapter Means for You

9.13 What This Chapter Means for Your Development Team

9.14 What This Chapter Means for Researchers

9.15 Term Project

9.16 Key References

9.17 Exercises

10 Delivering the System

10.1 Training

10.2 Documentation

10.3 Information Systems Example

10.4 Real-Time Example

10.5 What This Chapter Means for You

10.6 What This Chapter Means for Your Development Team

10.7 What This Chapter Means for Researchers

10.8 Term Project

10.9 Key References

10.10 Exercises

11 Maintaining the System

11.1 The Changing System

11.2 The Nature of Maintenance

11.3 Maintenance Problems

11.4 Measuring Maintenance Characteristics

11.5 Maintenance Techniques and Tools

11.6 Software Rejuvenation

11.7 Information Systems Example

11.8 Real-Time Example

11.9 What This Chapter Means for You

11.10 What This Chapter Means for Your Development Team

11.11 What This Chapter Means for Researchers

11.12 Term Project

11.13 Key References

11.14 Exercises

12 Evaluating Products, Processes, and Resources

12.1 Approaches to Evaluation

12.2 Selecting an Evaluation Technique

12.3 Assessment vs. Prediction

12.4 Evaluating Products

12.5 Evaluating Processes

12.6 Evaluating Resources

12.7 Information Systems Example

12.8 Real-Time Example

12.9 What This Chapter Means for You

12.10 What This Chapter Means for Your Development Team

12.11 What This Chapter Means for Researchers

12.12 Term Project

12.13 Key References

12.14 Exercises

13 Improving Predictions, Products, Processes, and Resources

13.1 Improving Predictions

13.2 Improving Products

13.3 Improving Processes

13.4 Improving Resources

13.5 General Improvement Guidelines

13.6 Information Systems Example

13.7 Real-Time Example

13.8 What This Chapter Means for You

13.9 What This Chapter Means for Your Development Team

13.10 What This Chapter Means for Researchers

13.11 Term Project

13.12 Key References

13.13 Exercises

14 The Future of Software Engineering

14.1 How Have We Done?

14.2 Technology Transfer

14.3 Decision-Making in Software Engineering

14.4 The Professionalization of Software Engineering: Licensing, Certification, and Ethics

14.5 Term Project

14.6 Key References

14.7 Exercises

Annotated Bibliography

Index