3ds MaxTM8 宝典

3ds MaxTM8 宝典
作 者: Kelly Murdock
出版社: 吉林长白山
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标 签: 暂缺
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作者简介

暂缺《3ds MaxTM8 宝典》作者简介

内容简介

Spark your creativity with the world's most popular animation software and the detailed instruction in this power-packed book from an industry expert. If you're new to 3ds Max, jump right in with a Quick Start program that will have you modeling and rendering a complete image your first day. Experienced users, discover exciting new Max 8 features such as a new module for hair and fur, a new cloth system, and much more. This comprehensive book covers every feature, and it's loaded with professional techniques and full color examples to inspire you. 作者简介:Kelly L. Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various Web, graphics, and multimedia titles, including five previous editions of this book, 3ds Max 8 Bible. Other major accomplishments include Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, gmax Bible, Adobe Atmosphere Bible, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 Revealed,...

图书目录

Preface

Acknowledgments

Part Ⅰ: Learning the Max Interface

Quick Start: Creating a Furry Creature

Chapter 1: Exploring the Max Interface

Chapter 2: Configuring the Viewports

Chapter 3: Working with Files and XRefs

Chapter 4: Working with the Asset Tracking System

Chapter 5: Customizing the Max Interface and Setting Preferences

Part Ⅱ: Working with Objects

Chapter 6: Creating and Editing Primitive Objects

Chapter 7: Selecting Objects, Setting Object Properties, and Using Layers

Chapter 8: Transforming Objects — Translate, Rotate, and Scale

Chapter 9: Cloning Objects and Creating Object Arrays

Chapter 10: Grouping and Linking Objects

Chapter 11: Working with the Schematic View

Chapter 12: Introducing Modifiers and Using the Modifier Stack

Part Ⅲ: Modeling

Chapter 13: Modeling Basics and Working with Subobjects

Chapter 14: Drawing and Editing 2D Splines and Shapes

Chapter 15: Using Editable Poly Objects

Chapter 16: Working with Mesh Modifiers

Chapter 17: Surface Modeling with Patches and NURBS

Chapter 18: Building Compound Objects

Chapter 19: Creating Particles and Particle Flow

Chapter 20: Adding Hair and Fur

Chapter 21: Creating a Cloth System

Part Ⅳ: Materials and Maps

Chapter 22: Exploring the Material Editor

Chapter 23: Creating Simple Materials

Chapter 24: Creating Advanced Multi-Layer Materials

Chapter 25: Adding Material Details with Maps

Chapter 26: Unwrapping UVs and Pelt Mapping

Chapter 27: Creating Baked Textures and Normal Maps

Part Ⅴ: Cameras and Lighting

Chapter 28: Working with Cameras

Chapter 29: Basic Lighting Techniques

Chapter 30: Advanced Lighting, Light Tracing, and Radiosity

Part Ⅵ: Animation

Chapter 31: Animation and Keyframe Basics

Chapter 32: Using Animation Modifiers

Chapter 33: Animating with Constraints and Controllers

Chapter 34: Working with the Track View

Chapter 35: Using the Motion Mixer

Part Ⅶ: Working with Characters

Chapter 36: Creating and Animating Bipeds

Chapter 37: Rigging Characters

Chapter 38: Working with Inverse Kinematics

Chapter 39: Skinning Characters

Chapter 40: Retargeting Character Animations

Chapter 41: Controlling Biped Crowds

Part Ⅷ: Animating with reactor

Chapter 42: Using Space Warps

Chapter 43: Animating with reactor

Part Ⅸ: Rendering and mental ray

Chapter 44: Rendering Basics

Chapter 45: Using Atmospheric Effects

Chapter 46: Using Render Elements and Effects

Chapter 47: Raytracing and mental ray

Chapter 48: Batch and Network Rendering

Chapter 49: Using the Video Post Interface

Part Ⅹ: MAXScript and Plug-Ins

Chapter 50: Automating with MAXScript

Chapter 51: Expanding Max with Third-Party Plug-Ins

Appendix A: What’s New with Max 8

Appendix B: Installing and Configuring 3ds Max 8

Appendix C: Max Keyboard Shortcuts

Appendix D: What’s on the DVD

Index