Windows程序设计(第5版·英文版 上下册)

Windows程序设计(第5版·英文版 上下册)
作 者: 佩佐尔
出版社: 人民邮电出版社
丛编项: 图灵程序设计丛书
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: WINDOWS
ISBN 出版时间 包装 开本 页数 字数
未知 暂无 暂无 未知 0 暂无

作者简介

  Charles Petzold,微软技术领域的大师级专家。他的著作和文章为Wiridows程序设计技术的推广和普及作出了巨大贡献。1994年被微软公司授予“Windows先驱奖”,是全球唯一获此殊荣的技术作家。他也是资格最老的微软MVP之一。除本书外,他撰写的The Annotated Tunng(中文版将由人民邮电出版社出版)和Code等书也是脍炙人口的名著。

内容简介

有经验的Windows程序员都知道,如果在工作中遇到了技术难题。最好的解决办法就是去查Petzold的书。是的,《Windows程序设计》内容博大精深。阐述透彻流畅,是毋庸置疑的Windows程序设计的权威著作,也是享誉世界的微软技术大师、Windows先驱奖得主Charles Petzold的代表作。多少年来,一代又一代Windows程序员受惠于《Windows程序设计》,无数在Windows上运行的程序都不同程度地受到了《Windows程序设计》的影响。今天,Win32 API之上已经有了各种框架使我们的开发工作更加方便。但是Petzold著作的魅力不减。仍然在不断重印。原因很简单。正如一位读者说的,Win32 API依旧是Windows的基础。不经过《Windows程序设计》的洗礼,你很难说自己已经真正进入Windows程序设计技术的圣殿。《Windows程序设计》分上下两册装订。本册讲述了Windows编程中较高级的主题。包括图形、打印机、声音和音乐、动态链接库、多任务和多线程、多文档界面等内容,为开发人员提供了更全面的编程指导。书中代码可以在图灵网站www.turingbook.com《Windows程序设计》网页免费注册下载。

图书目录

上册

 Section I The Basics

  Chapter 1 Getting Started 

   The Windows Environment 

    A History of Windows 

    Aspects of Windows 

    Dynamic Linking 

   Windows Programming Options 

    APIs and Memory Models 

    Language Options 

    The Programming Environment 

    API Documentation 

   Your First Windows Program 

    A Character-Mode Model 

    The Windows Equivalent 

    The Header Files 

    Program Entry Point 

    The MessageBox Function 

    Compile, Link, and Run 

  Chapter 2 An Introduction to Unicode 

   A Brief History of Character Sets 

    American Standards 

    The World Beyond 

    Extending ASCII 

    Double-Byte Character Sets 

    Unicode to the Rescue 

   Wide Characters and C 

    The char Data Type 

    Wider Characters 

    Wide-Character Library Functions 

    Maintaining a Single Source 

   Wide Characters and Windows 

    Windows Header File Types 

    The Windows Function Calls 

    Windows?String Functions 

    Using printf in Windows 

    A Formatting Message Box 

    Internationalization and This Book 

  Chapter 3 Windows and Messages 

   A Window of One's Own 

    An Architectural Overview 

    The HELLOWIN Program 

    Thinking Globally 

    Registering the Window Class 

    Creating the Window 

    Displaying the Window 

    The Message Loop 

    The Window Procedure 

    Processing the Messages 

    Playing a Sound File 

    The WM_PAINT Message 

    The WM_DESTROY Message 

   The Windows Programming Hurdles 

    Don’t Call Me, I'll Call You 

    Queued and Nonqueued Messages 

    Get In and Out Fast 

  Chapter 4 An Exercise in Text Output 

   Painting and Repainting 

    The WM_PAINT Message 

    Valid and Invalid Rectangles

   An Introduction to GDI 

    The Device Context 

    Getting a Device Context Handle: Method One 

    The Paint Information Structure 

    Getting a Device Context Handle: Method Two

    TextOut: The Details 

    The System Font 

    The Size of a Character 

    Text Metrics: The Details 

    Formatting Text 

    Putting It All Together 

    The SYSMETS1.C Window Procedure 

    Not Enough Room 

    The Size of the Client Area 

   Scroll Bars 

    Scroll Bar Range and Position 

    Scroll Bar Messages 

    Scrolling SYSMETS 

    Structuring Your Program for Painting 

   Building a Better Scroll 

    The Scroll Bar Information Functions 

    How Low Can You Scroll?

    The New SYSMETS 

    But I Don’t Like to Use the Mouse 

Chapter 5 Basic Drawing 

Chapter 6 The Keyboard 

Chapter 7 The Mouse 

Chapter 8 The Timer 

Chapter 9 Child Window Controls 

Chapter 10 Menus and Other Resources 

Chapter 11 Dialog Boxes 

Chapter 12 The Clipboard 

下册