Java面向对象程序设计(第2版影印版)

Java面向对象程序设计(第2版影印版)
作 者: David Arnow
出版社: 清华大学出版社
丛编项: 大学计算机教育国外著名教材系列
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 化学工业
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作者简介

暂缺《Java面向对象程序设计(第2版影印版)》作者简介

内容简介

本书是由在大学任教的教授写给选修编程课程学生的基础教材,并不要求学生具备编程背景。本书从第一章开始就引入了对象、类、消息等基本概念,自始至终从面向对象的角度使读者建立起编程的坚实基础。本书将重点放在软件开发过程的讲解,注重实用性与可操作性。“图形用户界面(GUI)设计实例”和“Java应用技巧”两个部分贯穿全书每一章,以加强读者对核心概念的理解。本书重点介绍了Java语言及其类库,以及大量编程技巧和算法,使读者能够通过学习本教材具备用软件解决实际问题的能力。本书内容丰富,范例程序详实,适合作为Java程序设计的学习用书。

图书目录

CHAPTER 1 Jumping into Java

1.1 Computers and Programs

1.2 Programs and Models

1.3 Objects,Classes,and Messages

1.4 Our First Object:A PrintStream

1.5 Sending a Message to the System out Object

1.6 A Java Program

1.7 Mechanics

1.8 Time

Summary

Key Terms

Questions for Review

Exercises

Introduction:Web Pages,HTML,and Applets

CHAPTER 2 Sending Messages and Performing Operations

 2.1 Introduction

 2.2 Using PrintStream Objects

 References,Methods,and Messages

 2.3 The String Class

 2.4 Methods,Arguments,and Return Values

 2.5 Reference Variables

 Variables and Assignment

 2.6 Imperative Programming:Doing the Work

 2.7 Using String Methods

 2.8 Imperative Programming:Simple Conditionals

 Summary

 Key Terms

 Questions for Review

 Exercises

 Painting and Positioning Graphics

CHAPTER 3 Working with Objects and Primitive Types

 3.1 Introduction

 3.2 Creating Objects

 Origins of Objects

 3.3 Imperative Programming:The boolean Type

 3.4 Working with Objects

 3.5 Dates and Calendars

 3.6 Imperative Programming:Other Integer Types

 3.7 BigInteger

 Packages and the import Statement

 3.8 Introduction to Input

 3.9 The File Input Process

 3.10 Keyboard Input

 3.11 File Output

 3.12 Network Computing:An Introduction

 Java Documentation

 Summary

 Key Terms

 Questions for Review

 Exercises

 Toward Animation

CHAPTER 4 Defining Classes

 4.1 Introduction

 4.2 Class Definition:Methods

 4.3 Class Definition:Instance Variables

 4.4 More on Methods:Return Values

 4.5 Imperative Programming:Finding the Minimum

 Variables,Declarations,and the return Statement

 4.6 Still More on Methods:Parameters

 4.7 State and Behavior

 4.8 Class Definition:Putting It All Together

 Declarations,Access,and Objects

 Summary

 Key Terms

 Questions for Review

 Exercises

 A Simple Animation

CHAPTER 5 Advanced Class Definition

 5.1 Customizing New Objects:Constructors

 Constructors,Initializers,and Overloading

 5.2 Example:A Name Class

 5.3 Providing Class Behaviors

 Static Methods

 5.4 Tracking Class-Wide Information:Static Variables

 5.5 Defining Constant Values:final

 Working with Objects

 5.6 Input Methods Revisited:Testing for End of Input

 Summary

 Key Terms

 Questions for Review

 Exercises

 Creating Controls and Interaction

CHAPTER 6 Inside the Method:Imperative Programming

 6.1 Introduction

 6.2 A Metric Conversion Class

 float,double,and the for Statement

 6.3 Approximating the Value of π

 6.4 Cascaded and Compound Conditional Statements

 Logical Operators and Conditional Statements

 Summary

 Key Terms

 Questions for Review

 Exercises

 More on Interaction

CHAPTER 7 Designing Classes

 7.1 Introduction

 7.2 Designing Classes-An Overview

 7.3 The Counter Class Revisited

 7.4 An Automated Teller Machine

 7.5 Dispatching Repairpeople:An Example

 Summary

 Key Terms

 Questions for Review

 Exercises

 Multiple Controls:Layout and Event Handling

CHAPTER 8 Verifying Object Behavior

 8.1 Introduction

 8.2 Categories of Errors

 Java's Assertion Facility

 8.3 Test Drivers

 8.4 Automatic Testing

 8.5 What to Test and How to Test It

 8.6 Debugging Techniques

 Summary

 Key Terms

 Questions for Review

 Exercises

 Separating Display and Control

CHAPTER 9 Working with Multiple Objects

 9.1 Introduction

 9.2 Processing Multiple Objects

 9.3 Loop Patterns

 9.4 The Impact of Loops on Testing

 9.5 A Telephone Book

 9.6 Maintaining Multiple Values

 9.7 Vector-A Simple Collection Class

 9.8 Traversing Vectors Using for Loops

 9.9 Revisiting the TelephoneBook Class

 Primitive Types and Collections:Revisiting the Wrapper Classes

 9.10 An Example-Determining a Student's Relative Performance

 9.11 Another Vector Application

 object Methods

 9.12 Introducing Arrays

 9.13 Vectors and Arrays

 9.14 Coin Flipping with Arrays

 Summary

 Key Terms

 Questions for Review

 Exercises

 Positioning Text

CHAPTER 10 Designing Iteration

 10.1 Introduction

 10.2 Designing Loops

 Two Loop Statements

 10.3 Another Simple Example

 10.4 Revisiting Loop Patterns

 10.5 Variations on the Repairperson Loop

 10.6 Totaling a Bank's Accounts

 10.7 More Loop Patterns:Counters,Accumulators,and Extremes

 10.8 Iterating Through Arrays

 Short Circuits,break,and continue

 10.9 A Loop Design Strategy:Refining an Imperfect Solution

 10.10 Example:The LOGO Turtle

 Summary

 Key Terms

 Questions for Review

 Exercises

 More Text Manipulation

CHAPTER 11 Maintaining Collections of Objects

 11.1 Overview

 11.2 Searching

 11.3 Binary Search

 11.4 Finding the Index of an Extreme

 11.5 Sorting

 11.6 Searching Files

 11.7 Threads:Computing in Parallel

 11.8 Threads:A Parallel File Search

 Summary

 Key Terms

 Questions for Review

 Exercises

 Threads

CHAPTER 12 Extending Class Behavior

 12.1 Introduction

 12.2 Extending Classes-Inheritance I

 12.3 A Better BufferedReader

 12.4 Sdding State to the Subclass-Accessing the Superclass's State

 12.5 Revisiting the Name Class-Adding Additional State

 Inheritance

 12.6 Overriding Methods

 Polymorphism

 12.7 Factoring Out Common Behavior-Inheritance II

 12.8 Abstract Methods and Classes

 12.9 Specifying Common Behavior-Interfaces

 12.10 A Generic Sorting Method

 Summary

 Key Terms

 Questions for Review

 Exercises

 Exploring the Abstract Window Toolkit of the Java Class Hierarchy

CHAPTER 13 Exceptions

 13.1 Expect the Unexpected

 13.2 Encountering the Unexpected

 The Exception Class

 13.3 Handling the Unexpected

 13.4 Responsibility for the Unexpected

 13.5 Exceptions Are Not Always Errors

 Summary

 Key Terms

 Questions for Review

 Exercises

 The Model-View-Controller(MVC)Paradigm

CHAPTER 14 Recursion

 14.1 Introduction

 14.2 Example:Exponentiation

 14.3 How to Design a Recursive Method

 14.4 Recursive Methods:Under the Hood

 14.5 Recursion with Vectors,Arrays,and Strings

 14.6 Permutations

 14.7 Towers of Hanoi

 14.8 Recursion and Iteration

 Summary

 Key Terms

 Questions for Review

 Exercises

 Towers of Hanoi Applet

CHAPTER 15 Client-Server Computing

 15.1 Clients and Servers

 15.2 Internet Communiction

 15.3 Client-Server Computing

 15.4 Some Simple Client Classes

 Summary

 Key Terms

 Questions for Review

 Exercises

 Swing

 APPENDIX A Glossary

APPENDIX B Three Java Environments

APPENDIX C AWIO

APPENDIX D Traversing Collections Using Enumerations