| 作 者: | 完美动力 |
| 出版社: | 暂缺 |
| 丛编项: | |
| 版权说明: | 本书为公共版权或经版权方授权,请支持正版图书 |
| 标 签: | MAYA 计算机/网络 图形图像 多媒体 |
| ISBN | 出版时间 | 包装 | 开本 | 页数 | 字数 |
|---|---|---|---|---|---|
| 未知 | 暂无 | 暂无 | 未知 | 0 | 暂无 |
目 录
第1章 Maya动画模块简介 015
1.1 与动画制作相关的要素................................016
1.1.1 传播媒介..........................................................016
1.1.2 三维动画........................................................020
1.2 常见的三维动画表现类型...........................023
第2章 Maya材质基础命令 025
2.1 Animate(动画)....................................026
2.1.1 Set Key(设置关键帧).................................026
2.1.2 Graph Editor(曲线编辑器)........................028
2.1.3 工具条的使用.................................................030
2.1.4 循环曲线命令.................................................032
2.1.5 Set Driven Key(设置驱动关键帧)..............033
2.1.6 Create Clip(创建片段)..............................037
2.1.7 CreatePose(创建姿势).............................040
2.1.8 Ghost Selected(为选定对象生成重影)......042
2.1.9 Unghost Selected(取消选定对象的重影)..045
2.1.10 Unghost All(全部取消重影).....................045
2.1.11 Create Editable Motion Trail(创建可编辑运动轨迹)................046
2.1.12 Create Animation Snapshot(创建动画快照).........................047
2.1.13 Create Animated Sweep(创建动画扫描)............................049
2.1.14 Motion Paths(路径动画)..........................051
2.1.15 Turntable(创建旋转平台)........................057
2.2 Create Deformers(创建变形器)...........059
2.2.1 Blend Shape(混合变形)...........................059
2.2.2 Lattice(晶格)............................................063
2.2.3 Wrap(包裹)..............................................066
2.2.4 Cluster(簇)...............................................068
2.2.5 Soft Modification(软修改).........................070
2.2.6 Sculpt Deformer(雕刻变形器)..................073
2.2.7 Jiggle Deformer(抖动变形器)...................076
2.2.8 Wire Tool(线工具)....................................078
2.2.9 Wrinkle Tool(褶皱工具)............................080
2.2.10 Point On Curve(曲线上的点)..................083
2.2.11 Edit MembershipTool (编辑元素工具)........084
2.3 Skeleton(骨架)...................................085
2.3.1 Joint Tool(关节工具).................................085
2.3.2 IKHandle Tool(IK控制柄工具).................086
2.3.3 IK Spline Handle Tool(IK样条线控制柄工具)....................087
2.3.4 Insert Joint Tool(插入关节工具)....................088
2.3.5 Mirror Joint(镜像关节)..............................089
2.3.6 Orient Joint(确定关节方向).......................091
2.4 Skin(蒙皮)..........................................092
2.4.1 Smooth Bind(平滑绑定)...........................092
2.4.2 Rigid Bind(刚性绑定)................................094
2.4.3 Detach Skin(分离蒙皮)............................095
2.4.4 Paint Skin Weights Tool(绘制蒙皮权重工具)...............097
2.4.5 Mirror Skin Weights(镜像蒙皮权重)..............101
2.4.6 Copy Skin Weights(复制蒙皮权重)...........102
2.5 Constrain(约束)..................................103
2.5.1 Point(点约束).............................................103
2.5.2 Aim(目标约束)...............................................105
2.5.3 Orient(方向约束).......................................107
2.5.4 Scale(缩放约束)........................................109
2.5.5 Parent(父子约束)......................................110
2.5.6 Pole Vector(极向量约束)............................111
2.6 Create Character Set(创建角色集).........112
2.7 小结........................................................114
第3章 不一样的变形器115
3.1 Q版大炮吐炮弹——混合变形....................... 116
3.1.1 案例效果及原理分析........................................ 116
3.1.2 制作目标体..................................................... 117
3.1.3 添加混合变形节点........................................... 118
3.1.4 制作关键帧动画.............................................. 119
3.1.5 调整节奏及曲线..............................................122
3.2 翻阅童年的小人书——非线性变形器.............124
3.2.1 案例效果及原理分析.......................................125
3.2.2 制作模型........................................................125
3.2.3 制作目标体.....................................................127
3.2.4 添加混合变形节点..........................................130
3.2.5 制作关键帧动画.............................................. 131
3.2.6 制作多书页翻动效果................................