UML实时系统开发(影印版)

UML实时系统开发(影印版)
作 者: 道格拉斯
出版社: 科学出版社
丛编项: UML与面向对象设计影印丛书
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: UML
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作者简介

暂缺《UML实时系统开发(影印版)》作者简介

内容简介

嵌入式系统和实时系统的复杂程度日益提高,这要求系统设计方法更加成熟,可预见性更高。本书首先介绍了关于实时系统以及UML用于系统设计开发的基础知识,然后逐步讲解需求分析、对象结构及行为的定义、架构设计,还有细节设计,包括数据结构、操作、异常等。本书采用了大量的图表,让读者充分了解UML设计技巧,还提供了许多详细的设计实例,让读者掌握这些技巧在嵌入式系统设计中的应用。本书适用性较强,可供嵌入式系统和实时系统设计开发人员阅读。

图书目录

Figure List

About the Author

Foreword by David Harel

Preface to the Second Edition

Preface to the First Edition

Acknowledgments

Chapter 1:Introduction to Real-Time Systems and Objects

1.1 What Is Special About Real-Time Systems?

1.2 Dealing with Time

1.3 Model-Based Development

1.3.1 Development Activities of the ROPES Process

1.4 Advantages of Objects

1.5 Object Orientation with UML

1.5.1 Objects

1.5.2 Attributes

1.5.3 Behavior

1.5.4 Messaging

1.5.5 Concurrency

1.5.6 Classes

1.5.7 Relations Among Classes and Objects

1.6 UML Diagrams and Notation

1.7 A Look Ahead

1.8 References

Chapter 2:Requirements Analysis of Real-Time Systems

2.1 Use Cases

2.1.1 Actors

2.1.2 Requirements

2.1.3 Use Case Relations

2.1.4 Using Use Cases

2.2 Filling Out the Details of the Use Cases

2.2.1 Scenarios

2.2.2 Sequence Diagrams

2.2.3 Message Properties

2.2.4 Capturing Time and Timeliness

2.2.5 Statecharts and Use Cases

2.3 Identifying Use Cases

2.4 Looking Ahead

2.5 References

Chapter 3:Analysis:Defining the Object Structure

3.1 The Object Discovery Process

3.2 Connecting the Object Model with the use Case Model

3.3 Key Strategies for Object Identification

3.3.1 Underline the Noum Strategy

3.3.2 Identify the Casual Objects

3.3.3 Identify Services(Passive Contributors)

3.3.4 Identify Real-World Items

3.3.5 Identify Physical Devices

3.3.6 Identify Key Concepts

3.3.7 Identify Transactions

3.3.8 Identify Persistent Information

3.3.9 Identify Visual Elements

3.3.10 Identify Control Elements

3.3.11 Apply Scenarios

3.4 Identify Object Associations

3.5 Object Attributes

3.6 Discovering Candidate Classes

3.7 Class Diagrams

3.7.1 Elevator Class Diagram Example

3.8 Defining Class Relationships

3.8.1 Associations

3.8.2 Aggregation and Composition

3.8.3 RTOS Example

3.8.4 Associative Classes

3.8.5 Generalization Relationships

3.9 Looking Ahead

3.10 References

Chapter 4:Analysis:Defining Object Behavior

4.1 Object Behavior

4.1.1 Simple Behavior

4.1.2 State Behavior

4.1.3 Continuous Behaviior

4.2 Defining Object State Behavior

4.3 UML Statecharts

4.3.1 Basic Statecharts

4.3.2 And-States

4.3.3 Submachines

4.3.4 Inherited State Models

4.3.5 Cardiac Pacemaker Example

4.4 The Role of Scenarios in the Definition of Behavior

4.4.1 Timing Diagrams

4.4.2 Sequence Diagrams

4.4.3 Event Hierarchies

4.5 Defining Operations

4.5.1 Types of Operations

4.5.2 Strategies for Defining Operations

4.6 Looking Ahead

4.7 References

Chapter 5:Architectural Design

5.1 Overview of Design

5.2 What Is Architectural Design?

5.2.1 Physical Architecture Issues

5.2.2 Software Architecutre Issues

5.3 Representing Physical Architecture in UML

5.4 Architectural Patterns

5.4.1 Master-Slave Pattern

5.4.2 Microkernel Pattern

5.4.3 Proxy Pattern

5.4.4 Broker Pattern

5.5 Concurrency Design

5.6 Representing Threads

5.6.1 System Task Diagram

5.6.2 Concurrent State Diagrams

5.7 Defining Threads

5.7.1 Identifying Threads

5.8 Assigning Objects to Threads

5.9 Defining Thread Rendezvous

5.9.1 Sharing Resources

5.9.2 Assigning Priorities

5.10 Looking Ahead

5.11 References

Chapter 6:Mechanistic Design

6.1 What Is Mechanistic Design?

6.2 Mechanistic Design Patterns

6.2.1 Simple Patterns

6.2.2 Reuse Patterns

6.3 Looking Ahead

6.4 References

Chapter 7:Detailed Design

7.1 What Is Detailed Design?

7.2 Data Structure

7.2.1 Data Collection Structure

7.3 Associations

7.4 Operations

7.5 Visibility

7.6 Algorithms

7.7 Exceptions

7.8 Summary

7.9 References

Appendix A:Notational Summary

Appendix B:The Future of the UML for Real-Time

Index