学习敏捷开发(影印版)

学习敏捷开发(影印版)
作 者: 斯特尔曼 格林
出版社: 东南大学出版社
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作者简介

暂缺《学习敏捷开发(影印版)》作者简介

内容简介

敏捷开发已经使软件开发过程中的团队合作方式发生了彻底的变革,但是由于有不少敏捷开发方法学供人们选择,如何“迈向敏捷”是需要技巧的。《学习敏捷开发(影印版 英文版)》帮助你学会如何解决这个问题。首先,你将掌握敏捷开发的基本原则,然后你将会了解4种专业且易用的敏捷开发方法:Scrum、极限编程(XP)、Lean和Kanban。每种方法针对开发中的不同领域,但是它们的目的均是为了改变你的团队的思维方式——从简单遵循一个计划的个体到共同作出决策的团队。不管你是一次考虑使用敏捷开发还是再次尝试它,你将通过《学习敏捷开发(影印版 英文版)》学习到如何为你的团队和公司选择合适的方法。

图书目录

Foreword

Preface

1.Learning Agile

What Is Agile?

Who Should Read This Book

Our Goals for This Book

Getting Agile into Your Brain by Any Means Necessary

How This Book Is Structured

2.Understanding Agile Values

A Team Lead, Architect, and Project Manager Walk into a Bar...

No Silver Bullet

Agile to the Rescue! (Right?)

A Fractured Perspective

The Agile Manifesto Helps Teams See the Purpose Behind Each Practice

Understanding the Elephant

Where to Start with a New Methodology

3.The Agile Principles

The 12 Principles of Agile Software

The Customer Is Always Right...Right?

Delivering the Project

Communicating and Working Together

Project Execution——Moving the Project Along

Constantly Improving the Project and the Team

The Agile Project: Bringing All the Principles Together

4.Serum and Self-Organizing Teams

The Rules of Serum

Act Ⅰ: I Can Haz Serum?

Everyone on a Serum Team Owns the Project

Act Ⅱ: Status Updates Are for Social Networks!

The Whole Team Uses the Daily Serum

Act Ⅲ: Sprinting into a Wall

Sprints, Planning, and Retrospectives

Act Ⅳ: Dog Catches Car

5.Serum Planning and Collective Commitment

Act Ⅴ: Not Quite Expecting the Unexpected

User Stories, Velocity, and Generally Accepted Serum Practices

Act Ⅵ: Victory Lap

Serum Values Revisited

6.XP and Embracing Change

Act Ⅰ: Going into Overtime

The Primary Practices of XP

Act Ⅱ: The Game Plan Changed, but We're Still Losing

The XP Values Help the Team Change Their Mindset

An Effective Mindset Starts with the XP Values

Act Ⅲ: The Momentum Shifts

Understanding the XP Principles Helps You Embrace Change

7.XP, Simplicity, and Incremental Design

Act Ⅳ: Going into Overtime, Part 2: Second Overtime

Code and Design

Make Code and Design Decisions at the Last Responsible Moment

Incremental Design and the Holistic XP Practices

Act Ⅴ: Final Score

8.ean, Eliminating Waste, and Seeing the Whole

Lean Thinking

Act Ⅰ: Just One More Thing...

Creating Heroes and Magical Thinking

Eliminate Waste

Gain a Deeper Understanding of the Product

Deliver As Fast As Possible

9.anban, Flow, and Constantly Improving

Act Ⅱ: Playing Catch-Up

The Principles of Kanban

Improving Your Process with Kanban

Measure and Manage Flow

Emergent Behavior with Kanban

10.The Agile Coach

Act Ⅲ: Just One More Thing (Again?!)

Coaches Understand Why People Don't Always Want to Change

Coaches Understand How People Learn

Coaches Understand What Makes a Methodology Work

The Principles of Coaching

Index