3D STUDIO MAX快速参考手册

3D STUDIO MAX快速参考手册
作 者: Michele Bousquet 甘特室
出版社: 中国水利水电出版社
丛编项: 万水电脑动画与多媒体技术系列
版权说明: 本书为公共版权或经版权方授权,请支持正版图书
标 签: 三维
ISBN 出版时间 包装 开本 页数 字数
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作者简介

暂缺《3D STUDIO MAX快速参考手册》作者简介

内容简介

本书详细介绍了3D Studio MAX提供的各种功能。包括菜单中各种命令的使用,面板和工具使用方法,以及编辑器中各个选项和按钮的作用。通过阅读本书,可使动画制作者设计出高水平的各种三维动画作品。本书适合用于各种计算机图形图像制作人员,也是广大动画爱好者的必备手册。

图书目录

译者序

致谢

怎样使用本书

菜单

About 3D Studio MAX

Active Gri d Object

Active Home Grid

Additional Help

Align

Align Normals

Align To View

Archive

Array

Attach

Background Image

Clone

Close

Configure Paths

Connect to Support and Information

Crossing

Deactivate All Maps

Delete

Delete Track View

Detach

Display Floater

Edit Named Selections

Environment

Exit

Expert Mode

Explode

Export

Fetch

Grid and Snap Setting

Group

Hold

Import

Insert Tracks

Learning 3D Studio MAX

Make Preview

Match Camera to View

Material Editor

Material/Map Browser

Merge

Mirror

New

New Track View

Online Reference

Open(File)

Open(Group)

Open Track View

Place Highlight

Pop-up Menus

Preference

Properties

Redo[last action]

Redo[last view change]

Redraw All Views

Rename Preview

Render

Replace

Reset

Reset Background Transform

Restore Actiie[current]View

Save

Save Active View

Save As

Save Selected

Select All

Select By Color/Name

Setlect Invert

Select Invert

Select Floater

Select None

Shade Selected

Show Axis Icon

Show Dependencies

Show Ghosting

Show Home Grid

Show Key Times

Show Last Rendering

Snapshot

Summary Info

Transform Type-In

Undo[last action]

Undo[last view change]

Ungroup

Units Setup

Update Background Image

Update During Spinner Drag

Video Post

View File

Viewport Configuration

View Preview

Window

工具条

Align

Align Camera

Align to View

Angle Snap Toggle

Animate

Arc Rotate/Selected

Array

Bind to Space Warp

Circular Selection Region

Crossing Selection

Degradation Ouerride

Dolly Camera/Light/Target

Fence Selection Region

Field-of-View

Go to End/Go to Start

Help

Inverse Kinematics on/off toggle

Key Mode Toggle

Light Falloff/Hotspot

Lock Selection

Material Editor

Min/Max Toggle

Mirror Selected Objects

Named Selection Sets

Next Frame/Next Key

Normal Align

Orbit Camera/Light

Pan

Pan Camera/Light

Percent Snap

Perspective

Place Highlight

PlayAnimation/Play Selected

Previous Frame/Previous Key

Quick Render

Rectangular Selection Region

Redo

Reference Coordinate System

Region Zoom

Render Last

Render Scene

Render Type

Restrict to X/Y/Z

Restric to XY/YZ/ZX Plane

Roll Camera/Light

Select and Link

Select and Move

Select and Non-uniform Scale

Select and Rotate

Select and Squash

Select and Uniform Scale

Select by Name

Select Object

Selection Filter

Snapshot

Spinner Snap Toggle

3D Snap Toggle

Time Configuraton

Truck Camera/Light

2D Snamp Toggle

2.5D Snap Toggle

Undo

Unlink Selection

Use Pivot Point Center

Use Selection Center

Use Transform Corrdinate Center

Window Selection

Zoom/All/Extents/Selected

面板

Affect Region

Anchor

Arc

ASCII Object Output

Asset Manager

Assign Vertex Colors

AudioClip

Awning

Background

Bend

Bevel

Bevel Profile

BiFold

Billboard

Blizzard

Bomb

Bones

Boolean

Box

BoxGizmo

Camera Map

Camera Match

CamPoint

Cap Holes

Capsule

Casement

C-Ext

ChamferBox

ChamferCyl

Circle

Colapse

Color Cipboard

Compass

Cone

Conform(Compound Object)

Conform(Space Warp)

Connect

CV Cureve

CV Surf

CylGizmo

Cylinder

Dflector

DeleteMesh

DeleteSpline

Displace

Display

Donut

Dummy

Dynamics

Edit Mesh/Editable Mesh

Edit Patch

Edit Spline/Editable Spline

Ellipse

Extrude

Face Extrude

FFD 2*2*2/3*393/4*4*4

FFD(Box)

FFD(Cyl)

Fillet/Chamfer

Fixed

Fog

Follow/Band

Free

Free Direct

Free Spot

Gengon

GeoSphere

Gravity

Grid

Hedra

Helix

IFL Manager

IK

Inline

Lathe

Lattice

L-Ext

Level of Detail

Line

Linked Xform

Link Info

Link Inheritance(Selected)

LOD

Loft

MapScaler

MapScaler

Materiaal

MAXScript

Measure

MeshSmooth

Mirror

Modify

Morph

Motion Capture

Motor

NavInfo

NGon

Noise

Normal

NCurve Sel

NSurf Sel

OilTank

Omni

Optimize

Parameters

PArray

PatchDeform

PathDeform

Path Follow

PBomb

PCloud

Pivot(Doors)

Pivot(Hierarchy)

Pivoted

Point

Point Curve

Point Surf

Polygon Counter

Preserve

Prism

Projected

Protractor

ProxSensor

Push

Pyramid

Quad Patch

Rectangle

Relax

Rescale World Units

Reset XForm

Ring Array

Ripple

Scatter

SDeflector

Section

ShapeMerge

Skew

Sliding(Doors)

Sliding(Windows)

Smooth

Snow

Sound

Sphere

SphereGizmo

Spherify

Spindle

SplineSelect

Spray

Star

STL-Check

Stretch

Strokes

Sunlight

Super Spray

Surface Appoximation

SurfDeform

Tape

Target

Target Direct

Target Spot

Teapot

Tessellate

Text

TimeSensor

Torus

Torus Knot

TouchSensor

Trajectories

Trim/Extend

Tri Patch

Tube

Twist

UDeflector

Unwarp UVW

UVW Map

UVW Xform

Vol.Select

Wave

Wind

XForm

材质编辑器

About the Material Editor

Adobe Phtotoshop Plug-In Filter

Adobe Premiere Video Filter

Assign Material to Selection

Background

Bacdlight

Bitmap

Blend

Cellular

Checker

Composite

Coordinates Rollout(Environment)

Coordinates Roolout(Non-Environment)

Dent

Double Sided

Enivronment Maps

Falloff

Flat Mirror

Get Material

Go to Parent

Go to Sibling

Gradient

Make Material Copy

Make Preview

Mapping Coordinates

Marble

Mask

Material Effects Channel

Material/Map Browser

Material/Map Navigator

Matte/Shadow

Mix

Multi/Sub-Object

Noise

Noise Rollout

Options

Output

Particle Age

Particle MBlur

Perlin Marble

Pick Material from Object

Planet

Play Preview

Pop-up Menu

Put Material to Scene

Put to Library

Raytrace(material)

Raytrace(map)

Reflect/Refract

Reset Map/Mtl to Default Settings

RGB Multiply

RBG Tint

Sarmple Type

Sample UV Tiling

Save Preview

Select by Material

Show End Result

Show End Result

Show Map in Viewport

Size Paramters

Smoke

Speckle

Splat

Standard

Stucco

Thin Wall Refraction

Top/Bottom

Vertex Color

Water

Wood

附录

渲染基本概念

视频颜色检测